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The Secret module is suggested for DAY 2 and focuses on:
• Why a secret can be good or bad, depending on the intention
• Why some secrets are NEVER ok—like keeping secrets from parents
• If someone has to give you a bribe to keep a secret, it’s a KnowGO
• Different "gut" feelings you may feel about a Scary Secret
• Strategies of what to do or say in a Scary Secret situation
objectives
Learning
learning objectives
Download Activities
preview
of Secrets
activities
with animations + instructions
Curriculum Slideshow
Click & present slideshow with guidance/prompts as you go.
Interactive "GO or KnowGO" animations that include:
• A part 1 set-up situation that outlines a "Secret" scenario
• A part 2 animation that reveals if it is a "Go" or a "KnowGO"
Interactive class activities and support slides that include:
• Questions and reviews of what was learned in the animations
• Practice statements for what to do in a "Secret" KnowGO situation
Hop In, Hop Out Game
Class Activity
Students are asked questions and make quick decisions in this fast paces game that tests quick responses to situations.
This game is a spin off of the classic game of Jump in, Jump out where students are asked a question, and if it's a "GO" they jump into the center over a line, and if it's a "KnowGO" they jump out.
Take home Activity
Parent/Guardian+Student Engagement
Classic game of word search for students to take home
• Two versions: Level 1 and Level 2
• The words were chosen to prompt conversation and interaction
• We've provided a Spanish version for non-English speaking parents
School Posters
Desktop Printer + Print Versions
Posters for both school classrooms and common areas
• Posters come in 3 sizes: 2 for desktop printers, 1 for local printers
• Posters are to be displayed the day of the module for review
• Keep each module poster up throughout the year
• Posters serve as a reminder of the "Secret" KnowGO strategies
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